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Using the new Game Vertex Count plugin, game artists are able to more accurately estimate how assets in Maya impact their in-game vertex count budgets before exporting them to game engines. Additional updates enhance the overall modeling experience and include pivot improvements an upgraded extrude thickness tool faster lasso selection and match, translation, and scaling enhancements to provide artists with precise control over scene transforms.
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Component Tags and Deformer Falloffs provide modern methods for defining membership and weighting, as well as seamlessly sharing that data between geometry and deformers.
MAYA VS 3DS MAX UPDATE
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MAYA VS 3DS MAX PROFESSIONAL
Maya’s animation, modeling, and rendering toolsets also see significant updates, bringing even more power, flexibility, and creative freedom to the daily work of professional artists. First announced at SIGGRAPH 2018 as a joint effort with Pixar, Animal Logic, Luma Pictures, and Blue Sky Studios, USD is now integrated in Maya, enabling artists to load and edit massive datasets at lightning speed. Among these updates is the much-anticipated USD plugin for Maya. Autodesk has just unveiled major updates to Maya, 3ds Max, and MotionBuilder today, introducing powerful new creative pipeline tools that accelerate and streamline artist workflows.
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